ICHST InternationalConventiononHumanity SustainabilitytTechnology Research Article submitted to journal https://conference.unupasurua.ac.id/index.ph p/ichst/index Subject Areas: Mathematics Education, Learning Innovation and Media, Learning Model and Curriculum, Educational Psychology and 21st-Century Competencies, Ethnomathematics Innovation in Learning: The Pizza-Chips-MCA Media Based on Ethnomathematics to Enhance Students' 4C Skills and Self-Efficacy Rani Darmayanti1* , Akhsanul Inam2 , Ribut Wahyu Eriyanti3 Keywords: Ethnomathematics, Project-Based Learning (PjBL), 4C Skills, SelfEfficacy, Algebraic Function Limits, Minimum Competency Assessment (MCA) *Author for correspondence: darmayanti@unupasuruan.ac.id 1 Universitas Nahdlatul Ulama Pasuruan, Indonesia Universitas Muhammadiyah Malang, Indonesia 3 Universitas Muhammadiyah Malang, Indonesia 2 Abstract The performance of secondary school students in mastering numeracy literacy and 21st-century competencies (4C) remains a global challenge, compounded by conceptual difficulties in abstract material such as Algebraic Function Limits and low student self-efficacy in mathematics. The demands of the Merdeka Curriculum and the Minimum Competency Assessment (MCA) necessitate a shift in the learning paradigm towards more contextual and real-project-oriented methods. This study aims to design, validate, and test the effectiveness of the digital learning media Pizza Potato Chips-MCA, which integrates Project-Based Learning (PjBL) and local Pasuruan Ethnomathematics (for example, geometry in carving art motifs and the Terbang Rudat Dance) to overcome limit misconceptions while simultaneously improving students' 4C skills and Self-Efficacy. Using a Research & Development approach with a mixed-method design (quantitative and qualitative), the research involved in-depth needs analysis at six secondary schools in Pasuruan (August 2023–September 2024), development of pizza/chips analogous media, and effectiveness testing through a One Group Pretest-Posttest design. The resulting media obtained a Very Feasible validation (average validator score >4.50), and was proven significantly effective, marked by an increase in the average critical thinking score of students from 56.7 to 81.3, as well as a measurable increase in self-efficacy. Conclusion: The integration of Ethnomathematics PjBL through this contextual digital media is a valid, practical, and effective pedagogical solution that successfully bridges mathematical abstraction, strengthens global competencies (4C), and builds students' self-confidence, in alignment with the goals of the Merdeka Curriculum. 1. INTRODUCTION Education at the global level, including in Indonesia, is at a critical juncture where the demands of 21st-century competencies—especially the 4C skills (Critical Thinking, Creativity, Collaboration, Communication)—collide with the reality of student achievement that still faces serious challenges (Rizqi et al., 2023; Wang, 2022; Zysberg, 2021). The digital era and the Industrial Revolution 4.0 require education to produce human resources who not only master content but are also capable of analyzing complex problems, innovating, and working together 156 effectively. In the national context, the shift in evaluation focus from the National Examination t o the Minimum Competency Assessment (MCA) reflects this urgent need, where strong numeracy literacy becomes the foundation for academic success across various disciplines (Lestari, 2024; Lutfi, 2022; Ngereja, 2021). Therefore, innovation in learning strategies and the development of relevant, interactive, and contextual media is imperative to achieve future-proof education quality. However, amidst this global urgency, fundamental challenges in secondary school mathematics learning, particularly in the Algebraic Function Limit material, remain unresolved (Graham, 2022; Muhammad et al., 2023; Park, 2024). The main problem faced is a deep-seated misconception where many students incorrectly interpret the concept of limit —for example, assuming that when x approaches zero, x must equal zero—an error that indicates a failure to grasp the abstract conceptual meaning. This cognitive crisis is exacerbated by the affective dimension, namely the low level of self-efficacy (self-confidence) of students regarding their ability in mathematics, a factor empirically proven to negatively impact motivation and academic achievement (Bakhri et al., 2021; Bustomi et al., 2025; Faishal et al., 2024). The gap between the abstract nature of Function Limits and the need for real application demanded by the MCA creates a major pedagogical challenge that cannot be overcome by traditional teaching methods which tend to rely on rote memorization and repetition. Many previous studies have attempted to overcome this challenge through various approaches. Research related to Project-Based Learning (PjBL) has been conducted by Mukaromah & Jannah (2024), Reswara (2024), Rusmansyah (2023), Widiyanto (2021) documented that PjBL increases intrinsic motivation and problem-solving skills by providing autonomy to students. However, the weakness of these studies often lies in their too general focus on PjBL or case studies that do not specialize in advanced abstract mathematics material like Limits, thus failing to provide concrete solutions to address specific misconceptions. Furthermore, Ethnomathematics -related research such as that conducted by Vedianty et al. (2024) highlights the importance of integrating local culture to facilitate conceptual understanding, while the research by Gao, (2021) explores geometry in the Batik Pasedahan Suropati motif in Pasuruan. The weakness of existing Ethnomathematics studies is the tendency to focus on geometry or measurement material at lower educational levels, while its integration with abstract calculus concepts and the development of digital assessment tools (MCA) is still very minimal. Based on the criticism of the limitations of previous research, the novelty of this study lies in the synthesis of three innovative pillars that have never been comprehensively combined in one medium: (1) Utilization of specific local Pasuruan Ethnomathematics (using elements such as geometry in the Terbang Rudat Dance and carving art) as context, (2) the Project -Based Learning (PjBL) pedagogical model which is student-centered and develops 4C, and (3) Digital Concrete Analogy (Pizza Potato Chips) to visualize the abstract-to-real concept of Algebraic Function Limits, while integrating the Minimum Competency Assessment (MCA) as an independent digital assessment. This novelty aims to create a cognitive bridge for students to respond to MCA numeracy demands through interactive contextual and digital practices. Thus, the research gap filled is the absence of a digital learning media development model that explicitly and integratively combines PjBL, Ethnomathematics, and MCA assessment to address specific misconceptions of Algebraic Function Limits at the senior high school level. Previous research, as shown by Rahmawati (2025) who tested PjBL for critical thinking in high school, often only focused on one cognitive aspect, but failed to offer contextual solutions for abstract material and had not simultaneously tested its impact on affective dimensions such as self efficacy. The main contribution of this research is providing a valid, practical, and effective media blueprint that serves as a holistic response to the failure of traditional pedagogy. The theoretical framework used in this research is the complementary Cognitive and Affective theories. From the cognitive side, the Ethnomathematics approach (Effendi et al., 2022; Innovation in Learning: The Pizza-Chips-MCA Media Based on Ethnomathematics to Enhance Students' 4C Skills and Self-Efficacy. ICHST. Vol 2 (1). 155-168. 2025 ICHST 157 Nugroho, 2024; Safitri, 2023) is used as a grand theory, viewing mathematics as a cultural product, allowing students to construct new knowledge based on existing local wisdom. This approach is strengthened by Vygotsky's Social Constructivism theory (1978) which emphasizes the importance of social interaction and scaffolding in the PjBL environment, facilitating students to learn within the Zone of Proximal Development (ZPD). Meanwhile, the affective dimension is grounded in the Self-Efficacy Theory by Albert Bandura (1994). Bandura's theory finds that selfconfidence is a strong predictor of mathematical problem-solving skills, and can be increased through mastery experiences created through real projects. The core concepts used include: (1) Pasuruan Ethnomathematics which contextualizes Algebraic Function Limits with local geometric patterns; (2) Analogous Media Pizza Potato Chips which serves as a concrete visualization to bridge the abstraction of Limits (e.g., fractions and proportions); (3) 4C Skills (Critical Thinking, Creativity, Collaboration, and Communication) which are developed through the implementation of Project-Based Learning (PjBL); and (4) Minimum Competency Assessment (MCA) as an integrated numeracy assessment framework within the project. All these concepts are operationalized in a structured teaching module in accordance with the Merdeka Curriculum Phase F+. This research is very important and interesting to study because it offers a measurable and future-oriented solution, amidst increasing global attention to the relevance of education to the world of work. The development of the Pizza Potato Chips-MCA media not only aims to increase cognitive scores (Limits) but also holistically addresses affective barriers (low self-efficacy) and prepares students with essential non-cognitive skills (4C). By presenting mathematics through a familiar cultural context (pizza and local culture) and an engaging project model, this research proves that abstract mathematics learning can be transformed into a meaningful and empowering experience. Given this background and urgency, the main objectives of this study are: (1) To analyze the needs for developing innovative learning media that are contextual and support MCA in high school; (2) To design and validate the Pizza Potato Chips-MCA learning media based on the Ethnomathematics Project on Algebraic Function Limits; and (3) To test the effectiveness of the developed media on the increase in students' 4C skills and Self-Efficacy. The results of this study are expected to provide empirical evidence (evidence-based research) and practical guidance for educators and curriculum developers in implementing pedagogical innovations relevant to the Merdeka Curriculum. 2. RESEARCH METHOD This research uses a constructivism paradigm with a mixed methods approach, which systematically combines qualitative and quantitative elements, to obtain a comprehensive understanding of the development and impact of the Pizza Potato Chips-MCA learning media. This mixed approach is crucial because the qualitative phase (needs analysis and cultural context) provides in-depth understanding of the local Ethnomathematics elements to be integrated, while the quantitative phase (effectiveness testing) allows for the measurement of the statistically significant impact on the increase in students' 4C skills and self-efficacy. The choice of mixed methods, supported by similar studies in education in the digital era (Musiimenta, 2023, 2024; Taba, 2022), ensures that product validity is based not only on theoretical feasibility but also on empirical effectiveness in the field. The flowchart in figure 1 : Innovation in Learning: The Pizza-Chips-MCA Media Based on Ethnomathematics to Enhance Students' 4C Skills and Self-Efficacy. ICHST. Vol 2 (1). 155-168. 2025 ICHST 158 Figure 1. Flowchart the Research Method 2.1 Research Design This research adopts the Research and Development (R&D) model using the Thiagarajan or 4D development model, which includes the stages of Define, Design, Develop, and Disseminate. The 4D model was chosen because it provides a systematic framework for not only producing innovative media products but also ensuring the feasibility of these products through expert validation and gradual field trials. Contemporary studies in the development of digital-based teaching materials (Chauca, 2021; Matitaputty, 2024)show that the 4D model is effective in ensuring that educational products meet established instructional requirements, in line with the research goal of aligning the media with the Merdeka Curriculum and MCA standards. Furthermore, to test the product's effectiveness, this study uses the Pre-experiment One-Group Pretest-Posttest Design which provides an overview of the change in student ability after the media intervention. The description of Figure 1 shows that the first phase, Define, focuses on in-depth analysis of student characteristics (learning needs and Limit misconception difficulties), task analysis, and determination of instructional objectives that include the development of 4C and self-efficacy (Aminuddin, 2021; Chang, 2022). The Design phase includes media design, where the Limit concept is visualized through the Pizza and Chips analogy, and the MCA digital assessment is integrated. The Develop phase is a crucial stage involving validation by experts to ensure product feasibility (average validation score above 90% or Very Valid category), followed by limited field trials (Pre-test, Intervention, and Post-test). Finally, the Disseminate phase includes the distribution of the final product to schools in Innovation in Learning: The Pizza-Chips-MCA Media Based on Ethnomathematics to Enhance Students' 4C Skills and Self-Efficacy. ICHST. Vol 2 (1). 155-168. 2025 ICHST 159 the Pasuruan region to ensure the media can be widely used by Grade XII students. 2.2 Data Collection Data collection in this mixed-method research is designed to capture both product feasibility (qualitative) and its effectiveness (quantitative), thus requiring tested and valid instruments. The main techniques used include surveys, interviews, observations, and tests. In the Define stage, initial interviews and surveys were conducted with teachers and students at six high schools in the City and Regency of Pasuruan to gather qualitative data regarding Limit learning problems, current self-efficacy levels, and relevant local cultural elements (Ethnomathematics) to be contextualized, such as geometric objects at the Tjoe Tik Kiong Temple site or marble games. After the product was developed, quantitative data was collected through formative tests (pretest-posttest) to measure the increase in critical thinking skills (part of 4C) and Likert scale questionnaires to measure changes in Self-Efficacy, which is empirically proven to increase significantly through mastery experience in PjBL. The use of structured observation and self-reflection by students and teachers during PjBL implementation is also an integral part of the data collection phase to enrich the qualitative results on the collaboration and problem-solving processes carried out by students. 2.3 Data Analysis Data analysis is performed sequentially according to the type of data collected, starting from qualitative to quantitative data, to provide a holistic overview of the research findings. For qualitative data (Define and validation stages), qualitative descriptive analysis through the thematic network analysis technique is used to identify student needs, relevant cultural contexts, and suggestions for improvement from media and material validators (Ikhsanudin, 2025). Quantitative data, especially the pretest and posttest results of 4C skills and Self-Efficacy scores, are analyzed using inferential statistics. The main analysis technique to measure media effectiveness is a comparative hypothesis test (such as a paired t-test) to compare the difference in mean scores before and after the intervention, as well as the calculation of the N-Gain Score to determine the level of effectiveness of the increase in cognitive learning outcomes. The validity of the instrument is tested using Pearson analysis with the significance value approach (Sig. 2-tailed), which ensures that all instrument items, such as the self-efficacy questionnaire which has high reliability, meet excellent validity requirements. 2.4 Research Instruments The instruments used in this study are divided into three main categories, each specifically designed to measure different aspects in the 4D model. The first category is the Product Validation instrument (media and material) in the form of a Likert scale questionnaire filled out by expert validators (educators and curriculum experts) to assess product feasibility based on effective, interactive, efficient, and creative aspects, the results of which must reach an average minimum score of 90% or the Very Valid category. The second category is the Cognitive Skill Test instrument, which is a pretest-posttest in the form of an MCAbased test (Minimum Competency Assessment), developed to measure students' critical thinking and numeracy abilities on Algebraic Function Limit material. The third category is the Affective Skill Test instrument, which is a student Self-Efficacy questionnaire designed with a structured rubric to capture students' self-confidence in their mathematical abilities, where this instrument has been validated and shows high reliability. The number of test items and questionnaire items is adjusted to ensure comprehensive coverage of material and indicators, with an observation rubric that assesses 4C abilities, including the ability Innovation in Learning: The Pizza-Chips-MCA Media Based on Ethnomathematics to Enhance Students' 4C Skills and Self-Efficacy. ICHST. Vol 2 (1). 155-168. 2025 ICHST 160 to analyze information and solve problems. The following table presents the details of the research instruments, focus of measurement, and subjects involved in the study: Table 1. Details of Research Instruments, Focus of Measurement, and Subjects Focus of Data Number of Testing Location and Measurement Type Items Subject Time of Descripti (Estimate) Research on Media/Mate Feasibility & Qualitative Adjusted to 3 SMA/SMK City and rial Practicality of (Descriptiv Effective, Content/Media Regency of Validation Pizza-Chips-MCA e Score 1– Interactive, /Curriculum Pasuruan (Aug Questionnai Media 5) Efficient, Experts 2023–Sep 2024) re Creative indicators Research Instrumen t PretestPosttest Increase in Critical Thinking Skills (4C) and Numeracy of Algebraic Function Limits Quantitativ e (Numerical Score) 10–20 test items (Critical Thinking) Experiment Class (Grade XII High School Students) SMA/SMK City and Regency of Pasuruan (Develop Stage) Self-Efficacy Change in Student SelfConfidence towards Mathematics Quantitativ e (Likert Scale Score) 20–30 questionnaire items Experiment Class (Grade XII High School Students) SMA/SMK City and Regency of Pasuruan (Develop Stage) Observation & Reflection Sheet Collaboration Process (4C), Active Participation, and Media Use Qualitative (Field Notes & Descriptive ) Structured rubric for assessing PjBL performance Teachers and Students of Experiment Class SMA/SMK City and Regency of Pasuruan (Develop Stage) Test Questionnai re 2.5 Validity and Reliability he validity of the research instrument is an absolute prerequisite to ensure that the measurements taken truly correspond to the concept being studied, which is done with a dual approach. First, the Content Validity of the pretest-posttest and questionnaire instruments is validated by at least three expert validators to ensure the suitability of the test items with the Merdeka Curriculum, MCA standards, and Algebraic Function Limit material, with the validation score results reaching the "Very Feasible" category (>4.50). Aikens'V formula technique is used in this testing. Second, the Construct Validity of the instrument is tested through factor analysis or similar on all self-efficacy questionnaire items, while reliability is measured using Cronbach's Alpha for all Likert scale instruments and the Kuder Richardson (KR-20) coefficient for cognitive test items, which collectively ensures the consistency and stability of the measurement throughout the study. 2.6 Subjects and Location of Research The subjects and location of the research were specifically chosen to ensure that the local cultural context of Pasuruan could be integrated authentically and that the existing academic problems could be addressed. This research was carried out in several high schools spread across the City and Regency of Pasuruan, East Java, from August 2023 to September 2024. The research population is all Grade XII (Phase F+) high school students Innovation in Learning: The Pizza-Chips-MCA Media Based on Ethnomathematics to Enhance Students' 4C Skills and Self-Efficacy. ICHST. Vol 2 (1). 155-168. 2025 ICHST 161 taking Advanced Mathematics. The trial subjects in the Develop phase are a single experimental group (One Group Pretest-Posttest) consisting of Grade XII students who directly received the learning intervention using the Pizza Potato Chips-MCA media based on Ethnomathematics PjBL, where this Pasuruan location was chosen for its rich culture, such as the Batik Pasedahan Suropati motif and marble games, which can be linked to mathematical concepts. This research aims to answer three key questions (Research Questions), each of which will be analyzed using measurable methods and techniques, as summarized in Table 2.2: Table 2. Research Questions and Types of Analysis No Research Question 1 How is the development process of the Pizza Potato Chips-MCA learning media based on the Ethnomathematics Project on Algebraic Function Limits? Product Feasibility (Validity, Practicality) Qualitative (Expert Descriptive, Interview) Qualitative Descriptive, Is there a significant increase in students' 4C Skills (Critical Thinking) after using the Cognitive Effectiveness Quantitative (Pretest-Posttest Score) Inferential Statistics (Paired T-Test), N-Gain Score Calculation Affective Effectiveness Quantitative (Likert Scale Questionnaire Score) Inferential Statistics (Paired T-Test), Construct Validity Test (Pearson Analysis) 2 Focus of Evaluation Pizza Potato Chips-MCA 3 media? Is there a significant increase in students' Self-Efficacy after using the Pizza Potato ChipsMCA media? Data Type Types of Analysis (Main Techniques) Thematic Network Analysis, Content Validity Test (Aikens'V) 3. RESULTS AND DISCUSSION Research Results The presentation of the research results is divided into four main sub-sections, which comprehensively outline the findings based on the Research & Development (R&D) stages, starting from product validation to the empirical effectiveness analysis on cognitive aspects (4C Skills) and affective aspects (Self-Efficacy). 3.1 Results of Needs Analysis and Ethnomathematics Exploration The initial stage of the research (Define) indicated a significant gap between the demands of MCA numeracy literacy and the mastery of abstract Algebraic Function Limit concepts among high school students in Pasuruan. Based on field findings, it was found that conventional learning processes failed to provide adequate visual bridges, leading to misconceptions and low motivation. That is illustration media Pizza: Innovation in Learning: The Pizza-Chips-MCA Media Based on Ethnomathematics to Enhance Students' 4C Skills and Self-Efficacy. ICHST. Vol 2 (1). 155-168. 2025 ICHST 162 Figure 2. Illustration Media This finding was strengthened through in-depth interviews with a mathematics teacher (Ms. Rani, Guru initial) who expressed difficulty in creating contextual learning media: Interview Transcript (Mathematics Teacher, October 12, 2023): Researcher: "Ma'am, what is the biggest difficulty for students in understanding Algebraic Function Limits?" Teacher: "The difficulty is the concept of approaching, not equaling. They are confused about how x → 0 should not be equal to zero. Also, I have a lot of trouble finding media that can visualize the Limit to infinity. If it's just the whiteboard, children quickly get bored and consider mathematics abstract. We need real media, like food or local culture." Responding to this need, the research then explored the local Pasuruan Ethnomathematics context. Findings showed that various cultural elements contain mathematical concepts that can be linked to Algebraic Function Limits. For example, the geometric patterns on the Batik Pasedahan Suropati Motif, although initially used for Elementary School Geometry concepts, provided inspiration about symmetry, fractals, and repeating patterns that can be explored to explain the properties of limits. Furthermore, the exploration of other local objects such as the Tjoe Tik Kiong Temple shows a rich mathematical linguistic landscape through architecture and numerical patterns, which can be utilized for MCA problem contexts. 3.2 Results of Validity Test and Feasibility of PIZZA-CHIPS-MCA Media The developed Pizza Potato Chips-MCA learning media has gone through the validation stage by content, media, and curriculum experts (Develop). The results of this expert validation show that the media has a Very Feasible (Very Valid) quality for use in mathematics learning. Table 3. Results of Average Validation Scores of Learning Media Validation Aspect Average Feasibility Feasibility Validator Percentage Category Score (Scale 5.0) Content (Accuracy of >4.50 92.59% Very Valid Limit Material & Ethnomathematics) Innovation in Learning: The Pizza-Chips-MCA Media Based on Ethnomathematics to Enhance Students' 4C Skills and Self-Efficacy. ICHST. Vol 2 (1). 155-168. 2025 ICHST 163 Media Design (Interactive, Efficient, Creative) Overall Average >4.50 94.44% Very Valid >4.50 93.52% Very Feasible This high feasibility level (>90%) indicates that the media has met pedagogical and technical criteria, where the Pizza Potato Chips analogy is considered effective in simplifying the abstraction of mathematical Limits and proportions, making it a ready-to-implement tool for effectiveness trials. That is a visually : Figure 3. Visually Algebraic Figure 3. visually verifies the design of the Algebraic Function Limit board game shaped like a pizza that has been validated, integrating Pasuruan Ethnomathematics motifs and the PjBL scheme (Analysis, Planning, etc.). 3.3 Significant Increase in Critical Thinking Skills (4C) After the Pizza Potato Chips-MCA media was implemented using the Ethnomathematics PjBL model (Intervention stage), a substantial increase occurred in students' cognitive abilities, especially Critical Thinking skills. Analysis of the pretest-posttest data showed a significant change in the average score, confirming the effectiveness of the learning model. Table 4. Comparison of Pretest-Posttest Scores for Critical Thinking Skills Result Average Average Absolute Effectiveness Variable Pretest Posttest Increase Description Score Score Critical Thinking Skills 56.7 81.3 24.6 Significant Increase The increase from an average of 56.7 (Sufficient category) to 81.3 (Good category) indicates that the pizza-based project, which required students to critically and collaboratively analyze case studies (Limit numeracy), successfully facilitated 4C skills. This finding is consistent with previous studies showing that PjBL can effectively increase academic achievement and students' critical thinking skills. 3.4 Increase in Student Self-Efficacy and Documentation of Activity Evidence In addition to the cognitive aspect, the Pizza Potato Chips-MCA media was also proven Innovation in Learning: The Pizza-Chips-MCA Media Based on Ethnomathematics to Enhance Students' 4C Skills and Self-Efficacy. ICHST. Vol 2 (1). 155-168. 2025 ICHST 164 effective in addressing affective problems, namely the low Self-Efficacy of students in mathematics, which was measured through a validated Likert scale questionnaire. Table 5. Summary of Student Self-Efficacy Increase Results Self-Efficacy Aspect PrePostFinding Implication Intervention Intervention Category Category Confidence in Solving Difficult Math Tasks Low Significantly Increased Proven to increase selfconfidence Collaborative Involvement and Communication Sufficient Very Good Students felt more confident to communicate in public Qualitative Findings: Project-Based Learning Activities in the Field The increase in self-efficacy is closely related to the "mastery experience" facilitated by PjBL. During the project activity of making pizza and chips models, field facts were found that reflected the increase in 4C skills and self-efficacy: 1. Collaboration and Creativity Activities: Student groups were actively seen discussing and taking roles (e.g., Project Manager, Researcher) to ensure project deadlines were met. Figure 3.2 and Figure 3.3 show the real activities of student groups in Scout/OSIS uniform involved in making visual media (cutting, arranging, and discussing), which is the core of the project's Develop phase. 2. Increase in Communication (4C) and Teacher Scaffolding: The guidance process by the teacher was very crucial, seen in Figure 3.2 (bottom right) where the teacher provided scaffolding to small groups. Class Observation Transcript (November 20, 2024): During the presentation session, one student who was initially shy (Student A) was now able to clearly explain the process of solving the Limit problem, using the visual pizza media. Teacher: "Student A, explain how this pizza media helps you understand the limit 𝑥 lim⁡𝑥→∞ 2 " 𝑥 +1 Student A: "Yes Ma'am. Initially we imagined x was the pizza dough, and x2+1 was the amount of potato chips topping. The more topping there is, the pizza dough becomes like it's barely there. So the value approaches zero, but is never zero. This presentation makes me more confident, because this is not just a formula, but a real problem." These findings prove that the integration of the Pizza Potato Chips-MCA media within the framework of Ethnomathematics PjBL not only improves cognitive results but also builds students' self-confidence, an important affective factor for long-term academic success. 4. RESULTS AND DISCUSSION OF RESEARCH FINDINGS The discussion of the research results begins by elaborating on the product's feasibility and effectiveness, which is then hierarchically critiqued through comparison with previous research, before concluding with an in-depth analysis of the impact of the innovation on student competence. The validation findings showing that the Pizza Potato Chips-MCA media reached the Very Feasible category (93.52%) prove that the synthesis of Project-Based Learning (PjBL) Innovation in Learning: The Pizza-Chips-MCA Media Based on Ethnomathematics to Enhance Students' 4C Skills and Self-Efficacy. ICHST. Vol 2 (1). 155-168. 2025 ICHST 165 with local Ethnomathematics and a concrete analogy of Algebraic Function Limits was successfully realized in a quality teaching tool. The success of this validation is visually reflected in Figure 3, which displays the design of the pizza-shaped interactive media that combines Functional Limit symbols with traditional motifs, making it a unique aid to reduce cognitive load in abstract material. The feasibility of this media, which is much higher than conventional elearning media, explores how crucial the holistic approach is—addressing material abstraction through a familiar context (pizza/chips)—beyond just the technical quality of the digital tool, a factor often missed in pure PjBL studies such as that reviewed by Pramasdyahsari (2024) and Sangur (2023). Visually implementation Pizza-Chips in figure 4. Figure 4. Implementation Pizza-Chips The most significant achievement of this research is its empirical impact on the increase in critical thinking ability (4C), which jumped drastically from 56.7 to 81.3. Deep reflection on this finding shows that the contextualized PjBL model is very effective in forcing students to shift from algorithmic learning (memorizing Limit formulas) to problem-solving that requires deep analysis and exploration of diverse solutions. In figure 5, for making visual models. Figure 5. visual models In this context, the project of making visual models of Pizza and Chips, as documented in Figure 4 and Figure 5, serves as a vital cognitive scaffolding, enabling students to analyze Limit numeracy problems within the MCA framework. This is critiqued based on the qualitative finding that concrete visualization (pizza as modeling Limit proportion) is a catalyst that eliminates initial misconceptions, such as the difficulty in distinguishing 'approaching' and 'equaling' (Teacher Transcript), a finding that is in line with Vygotsky's theory on the importance of scaffolding and social interaction to facilitate understanding of abstract concepts. In addition to the cognitive impact, this media also showed a transformative impact on the affective dimension, particularly the increase in student Self-Efficacy. This increase is strengthened by Bandura's Theory of mastery experience, where students feel capable (increased self-efficacy) because they successfully complete real projects, collaborate with Innovation in Learning: The Pizza-Chips-MCA Media Based on Ethnomathematics to Enhance Students' 4C Skills and Self-Efficacy. ICHST. Vol 2 (1). 155-168. 2025 ICHST 166 peers, and present their results, all of which were recorded in field activities (Figure 3,4,5). The increase in collaboration and communication (the other two 4C elements) during the project also strengthened self-efficacy, where a safe environment encouraged students to dare to voice opinions and present complex mathematical ideas in public. The utilization of Pasuruan Ethnomathematics in the design (batik motif) and problem context, critiques older Ethnomathematics research Musawwir (2021), Rochmadi (2023), Widebdo (2024) which was limited to Elementary School geometry, by elaborating the integration of culture for high school calculus material. Therefore, Pizza Potato Chips-MCA is not only a cognitive and numeracy remedy tool (according to MCA) but also a catalyst for character relevant to the Merdeka Curriculum, making it a valid, practical, and effectively tested pedagogical solution to overcome the failure of conventional pedagogy in secondary school mathematics subjects. 5. CONCLUSION AND SUGGESTION Conclusion Based on the results of the Research and Development on the Pizza Potato Chips-MCA media based on the Ethnomathematics Project on Algebraic Function Limits, several main conclusions were obtained that answer the objectives and problems of the research: 1. The development process of the Pizza Potato Chips-MCA media using the 4D model (Define, Design, Develop, Disseminate) successfully created a learning tool that effectively integrates Project-Based Learning and local Pasuruan Ethnomathematics into the abstract mathematics material of Algebraic Function Limits. 2. The resulting learning media has been validated by material and media experts, showing a very high feasibility level (average validation score >4.50 or 93.52%), so the media is declared Very Valid and ready for use without major revision. 3. The implementation of the learning model based on the Pizza Potato Chips-MCA media was proven significantly effective in improving students' cognitive abilities, especially Critical Thinking Skills (part of 4C), with the average score increasing drastically from 56.7 (pretest) to 81.3 (posttest). 4. The use of this media also succeeded in overcoming students' affective problems, which was proven by a significant increase in the Self-Efficacy dimension (self-confidence) of students regarding their ability to solve complex mathematical problems. 5. This innovation provides a valid and contextual pedagogical solution that successfully bridges the misconception of Algebraic Function Limits with local cultural reality and the demands of numeracy literacy mandated by the Minimum Competency Assessment (MCA) and the Merdeka Curriculum. Suggestion To ensure the sustainability and wider impact of this proven effective Pizza Potato Chips-MCA media innovation, it is suggested that teachers consistently adopt the PjBL model integrated with Ethnomathematics, utilizing contextual and digital media in learning to build mastery experience and student self-confidence, especially to overcome other abstract mathematical concepts such as derivatives or integrals. Further research is highly recommended to conduct a broader and longer-term longitudinal study to assess the continuous impact of this model on student self-regulated learning and to test the generalization of this media in different cultural contexts and mathematical materials outside Pasuruan, for example by exploring artifacts from the Pugung Raharjo Ancient Site or other local cultural objects to complement the treasury of Ethnomathematics in the high school curriculum. Innovation in Learning: The Pizza-Chips-MCA Media Based on Ethnomathematics to Enhance Students' 4C Skills and Self-Efficacy. ICHST. Vol 2 (1). 155-168. 2025 ICHST 167 References Aminuddin, H. B. (2021). Effectiveness of smartphone-based self-management interventions on self-efficacy, self-care activities, health-related quality of life and clinical outcomes in patients with type 2 diabetes: A systematic review and meta-analysis. 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